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  • Dying Light: The Following – Enhanced Edition

    Dying Light: The Following – Enhanced Edition

    It’s another zombie game, and these have been worn down and became tiring over the years, same old predictable story lines that were hard to follow and the game play was choppy and moving from one place to another in the game was loose and confusing.

    Dying Light seems to have moved away from that and has opened up the game to a whole new set of vast environments and provided the player with a customisable buggy to help you move around from place to place as you navigate the vast landscapes; you can run down zombies with it too, and it just makes it easier and a more fun way to kill them.

    There will be places like farms, beaches, caves, industrial areas and even grave yards that the player can travel to.

    A crossbow with four different types of bolts is available, from normal, toxic, impact, and stun; this is a great way to stealthily take out biters without drawing attention to yourself and alerting the horde to where you are.

    Be aware of the volatile creatures that only come out at night, these suckers hide in caves during the day and hunt at night, they are lethal and will take you down immediately if you’re not paying attention; you can go to the caves where the volatile creatures are, but best to go at night and thin the herd, as during the day the caves will be teaming with them.

    The game should have been released on February 9th 2016, and is waiting to be played, so what are you waiting for…

  • No Man’s Sky; The game for 2016

    No Man’s Sky; The game for 2016

    No Man’s Sky will take gaming to the next level; moving away from randomly generated environments to procedurally generated environments that are generated around players as each user plays the game their way, wherever they go. Players may cross paths with other players who are sharing the same space in the vast seemingly infinite universe on their own individual quests; though each player starts off in their own solar system, and moves closer to each other as they head towards the centre of the universe.

    Each player will be able to explore the infinite galaxy and make and adventure or discovery their own. When competing with other players, you can be the first player to discover a new species as you explore the vast universe, and you will always be able to discover something others have not, because of the vast endless universe of over 18 quintillion planets.

    You can name the creatures you discover and also kill them when you find them, but they may be permanently destroyed for that world if you do; each creature created has a base model, and there are several categories for those creatures, and using maths the creatures can be morphed into different variations of the same base model for any particular planet. All the terrain is also procedurally generated the moment a player discovers that world and the level of detail increases the closer they get to the surface of that planet; everything is thrown away and destroyed the moment you move away from it as the level of detail becomes less and less for that place. Though it is all regenerated and materialised around the player exactly the same as it was before when they were last there.

    So some pretty exciting stuff ahead, and to add to that the game has secrets that are waiting to be found…

  • Playstation’s Next Console; PS5, a Teaser

    Playstation’s Next Console; PS5, a Teaser

    Playstation have already started work on their next console, the PS5; though it’s going to be quite a few years away from being finalised.

    It has been rumoured that the new console will aim towards bringing games consoles forward to an new disc-less era, and won’t have a disc drive; games will have to be downloaded via the PlayStation Store. Though they may still include an option to plug in an external drive for backwards compatibility with games on the older PS3 and PS4 consoles.

    When the PS3 was released they opted for a whole new design that involved using materials that cost more, which ultimately resulted in an increase in the price. They went back to the outdated square blocky design with the PS4 but gave it a glossy finish on the top to keep it fresh, but still in-line with their iconic PS2 like design. There were rumours that they would change the design with the PS5 and follow a similar sleek design like the much loved PS3, but with cheaper materials; sorry to disappoint fans, but this is just a rumour and PlayStation will be sticking to their outdated blocky design, just with a smaller profile.

    The price for this console is expected to be around £430, and estimated to be released sometime in 2018; be on the look out for updates.

  • Divinity: Original Sin – Enhanced Edition

    Divinity: Original Sin – Enhanced Edition

    Here we go. I have not always been the biggest fan of CRPGs over the years – the combat, specifically the real time with pause aspects, never quite sat well with me. Then Divinity: Original Sin happened. The game might not have the heavy story and in depth lore of something like Planescape: Torment or the Baldur’s Gate series – but it is extremely light hearted, gorgeous and with glorious music to tie the whole thing together. It also has the best combat of any CRPG I have ever played.

    I played the game through with a friend before the “Enhanced Edition” was announced. A free upgrade to everyone who owned the first game. I was so excited, but I have not had much chance to play it since the launch – though I am looking to rectify that soon. The best has just got better – and I cannot wait to dive in properly.

  • The Wonderful 101

    The Wonderful 101

    Another Platinum game. Another commercial failure. Sometimes you despair of the world we live in. Platinum are a Japanese developer that make some of the best loved games we have ever seen. Their roots in Clover Studios (responsible for God Hand, Okami and Viewtiful Joe) are clear – but since then they have made Bayonetta, Vanquish and the inexplicably Wii U exclusive, The Wonderful 101.

    When you are a small developer – one who has struggled previously to make a commercial splash (but obviously still doing ok to remain open) I cannot fathom the decision to make a game exclusively for one of the poorest performing consoles in two decades. The money from Nintendo must have been good to make the deal possible, I am sure, but the Xbox One, Playstation 4 and even PC would have been a perfect fit for another Platinum title.