in Games

Contracts and Missions

originalAchievements are simultaneously one of the best and worst things to ever have been added to games. They give a lot of added value to some players who like to complete everything; giving them an easy to manage list of everything that they need to “complete” a game. That is good for that kind of person, but it also has two very detrimental effects for people of a different kind.
The advent of achievements means, for many, that anything outside of the realms of achievements or trophies is worthless. The “fun” that people used to have is replaced by a desperate need to achieve something (which in itself is worthless, who cares about achievement points anyway?) but they boil down into check lists. The second, and most painful reaction, is that the mystery of many games is now gone. The secret things that only the most dedicated found is now handily listed as an achievement.

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